Monday 4 April 2016

Dark Souls 3 review





Enemy design is more diverse than ever; long-haired skeletal spider people sucked my face off, fire witches reduced me to ashes from a hundred yards off, and the icy quadrupedal Irithyll knights chopped me up into a big bowl of frosted flakes. Alone, they’re already a challenge, but I rarely found any baddie without a buddy. Well-paced level design kept frustration from death to a minimum. Bonfires and unlockable shortcuts typically showed up just before I ran out of healing items, and more importantly, willpower.





Dark Souls’ difficulty has always been in…



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Dark Souls 3 review

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